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Playable Manga Panel

This was a group project in collaboration with Viraj Doshi and Christina Qiu. I was responsible for the environment model, and they made all the game play mechanics and shaders. The environment model was created in Houdini and exported as an HDA to Unreal 5. For the environment I created a few different custom generators, each one taking in a simple geometry input and generated the corresponding geometry around that input (any bounded geometry -> Building clusters, a cylinder -> wind turbines, any line or curve -> support beam or twisting cables), including supports and wires which interact with other geometry. This allowed for simpler art direction, with just some basic shapes needed to block out a scene and leaving all the detail work to the generators. The result is a easily customizable, but complex looking scene.

Video Demo

Model with shaders

Model with shaders

Base Model (Unreal)

Base Model (Unreal)

Base Model (Houdini)

Base Model (Houdini)

Base Components (Houdini)

Base Components (Houdini)